What Is Throwing In Overwatch
Overwatch review
Overwatch is a game of balance and imbalance.Though this team gainsay game draws on the classic tank-healer-DPS triad of MMOGs like World of Warcraft, the characters you really play are wildly different - so different that every button you press changes role between characters.
The same push that causes one character to run might cause another to grapple, another to teleport, another to shield and and then on. Fifty-fifty characters ostensibly of the same type - such as snipers like Widowmaker and Hanzo - are utterly different in their mechanics and movement.
In that sense it's very much the spiritual successor to 2007's Team Fortress 2 and a competitor to the recently-released Battleborn.
The game is a classic team arena shooter, with 2 six-person teams of outrageous humanoids battling throughout a bright, scientific discipline-fiction hereafter for a set of very simple objectives - escorting a irksome-moving car, capturing and holding a signal, or just killing the other team.
Every match is simple and short, and feeds straight into the next.
The Super Best Friends
Like Team Fortress ii, Overwatch has a pick of characters to bargain with rather than just classes. Each character fulfils different roles on the battlefield, though they share elements with other like classes.
All the tanks, for example, have loftier hit points - only where Zarya moves slowly and her curt-lived shield converts incoming burn into boosted damage for her beam weapon, D-va has a giant flying mech to ride in / self-destruct; Winston is a behemothic educated gorilla who can spring big distances and has an auto-aiming particle beam; and Reinhardt has an free energy shield and giant hammer.
Crucially, all the characters are light. They're jovial. Their attitude isn't about a fight to the death, they're off to play volleyball or have a few beers. They all accept bright, iconic designs, with careful silhouetting to show who they are and silly voices to make sure you lot understand; this isn't serious.
This isn't an attempt at world-building. This doesn't have a rich, worthy narrative. This is bright, low-cal fun.
With 21 of these cartoon characters at launch (and more to come up), Overwatch definitely has a adept starting multifariousness. Different Battleborn, the characters are all bachelor to play straight away and nix requires unlocking every bit you play.
There's no equipment screen where you need to organise a hundred stats - a single push press tells you all their abilities. They likewise start with all their abilities unlocked during each match, and tin't be customised, then everyone is playing with the aforementioned characters. It'south back to basics all-round.
And, indeed, everyone can play with the same characters. You tin accept a squad with six Tracers or one equanimous entirely of tanks, merely do so and the game volition warn you away - and you'll (probably) lose. Handholding such as this subtly works to better the experience for anybody by ensuring that you always have a counterbalanced team.
That's not e'er paid attention to though. Many of the games I've played, I've been the only player willing to switch, while the inevitable gamers who only play equally Reaper take ignored the warnings and lost united states of america the friction match.
It's frustrating, just something that disappears the more you play - and down to the players, non Blizzard.
The Team That Fights Together
The reason that you'll lose is that no character is a match-winner by himself or herself. All of their weapons are perfectly unbalanced, pregnant that they're only really proficient in certain situations. Junkrat'due south grenades are best bouncing round corners, but he'south in problem when he'south face-to-face with Reinhart's hammer.
Reinhart's free energy shield might be great at defending him and his squad from the front, but information technology only takes Pharah to fly above him and rain down rockets, and he'south got no answer. And Pharah might be queen of the skies, but Widowmaker tin can take her down with one shot from halfway across the map. They all have their ain vulnerabilities and specialities.
That means information technology really is a game about working together - virtually using someone else's strength to comprehend your weakness, similar a Viking shield wall. It's about using Symmetra'south teleporter to go Zarya back to the front line because otherwise she's so damn irksome. About Winston shielding Bastion as he rides on acme of the payload in his turret style, as he dies so damn fast otherwise. Nearly dropping Zenyatta'southward invulnerability and healing Ultimate at but the right moment to draw fire and heal everyone up for 1 big button.
The twelve maps themselves are extremely straightforward also - modest, tight and linear - and experience like instant classics. Every side route, every high path, every tunnel, leads you lot back to the main fight, feeds into the main objective.
You lot'll rarely be fighting alone here or wasting time wandering corridors. The expect of each map matches that quality, without ever distracting from your goal.
With objectives that can be completed speedily, y'all can play an entire game in 10 minutes. And every bit you can change to whatsoever graphic symbol at any point in the game (at the cost of resetting your ultimate charge), you need to exist spotting enemy vulnerabilities and switching them out fast.
- Bank check out our picks of the best PS4 games
Source: https://www.techradar.com/news/gaming/overwatch-review-1322640
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